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EA Take On Google and Microsoft Cloud Gaming Platforms

The largest video game developer, Electronic Arts, is the latest company to reveal plans for their own cloud gaming platform ‘Project Atlas’ their Chief Technology Officer, Ken Moss, revealed with a lengthy blog post on Medium. Further solidifying doubts whether the console will be replaced completely in gaming’s future.

The news comes just weeks after Google announced ProjectStream and Microsoft unveiled Project xCloud, setting up a race to perfecting the cloud gaming platform.

Cloud gaming allows users to play a game remotely on their computer or mobile deceive with a remote server sending the player the video feed and receiving the player’s controller inputs.

As the server does most of the work, players would no longer need video game consoles to play the latest games, just a strong and stable internet connection.

Google’s ProjectStream, whose private beta test launched at the start of October, only required users to have Google Chrome browser and an internet connection with 25 Mbps or higher download speed and was not available on mobile devices.

Microsoft followed with the announcement of Project xCloud, a gaming streaming service powered by its Azure Cloud services which will enter its beta tests in 2019.

Microsoft has confirmed several popular Xbox games for the platform, including “Halo,” “Gears of War,” and “Minecraft.” and has promised that developers will be able to release their new games on Xbox and Project xCloud without additional steps.

Battlefield V could potentially be on the new platform.

Currently, developers need to spend additional time ensuring their games are compatible with whatever platform they are working with including social features and updates are consistent across all platforms.

In his Medium post, Moss explained that Project Atlas will streamline this process by providing a unified platform for developers, cutting out the middleman, allowing developers to build titles from scratch and stream directly to a customer and avoid audiences having to choose whether or not to play a game based on what console they have.

“With the unified platform of Project Atlas, game makers will have the ability to seamlessly deploy security measures including SSL certificates, configuration, appropriate encryption of data, and zero-downtime patches for every feature from a single secure source…they can focus on what game makers are best at – creating the best games.”

No news on whether Electronic Arts is willing to share its new games on other streaming platforms.

All of these new cloud gaming services are still only in their testing phases, but the fact that now multiple companies have jumped into the cloud gaming spectrum, it spells the end of the reign of the console.

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