Gaming is Shaping How Australian IT Buyers Choose Workplace Tech
Gaming experience is increasingly influencing how Australian technology decision-makers assess workplace hardware, software and potential employees, according to new Logitech research.
The study surveyed 200 Australian IT decision-makers with high-level purchasing authority, including 95% who said they personally controlled tech budgets.
All respondents said gaming related directly to workplace skills such as complex problem-solving, strategic thinking and performing under pressure.
Gaming was also a regular habit among participants, with 79% playing every day and 68% having played for more than a decade.

Logitech found 92% expected workplace technology to become increasingly influenced by gaming standards during the next three years.
That could include greater expectations around responsiveness, customisation, reliability and friction-free workflows as gaming hardware and software conventions move further into offices.
“Today’s IT buyers are gamers and they’re playing a lot more than you might think,” Logitech ANZ managing director Damian Lepore said.
“Savvy enterprise tech buyers don’t just shop for features – they stress-test systems and demand friction-free workflows.”
Gaming experience could also influence recruitment, with 81% of respondents saying they would be more likely to consider a job applicant who listed gaming as a skill on their resume.

Lepore said the cognitive flexibility, rapid responses and analytical capabilities developed through gaming were becoming professional assets in modern workplaces.
The findings arrive as Logitech pushes deeper into enterprise technology and targets organisational customers for half of its global business.
Speaking to ChannelNews, chief commercial officer Yalcin Yilmaz identified gaming, video collaboration and traditional accessories as Logitech’s three biggest growth opportunities.
He said gaming alone could eventually become larger than Logitech’s entire current business, spanning PC, console, mobile, esports and simulation products.
Logitech has also observed employees using gaming mice professionally and Australian schools purchasing gaming equipment to make learning more interactive.























































































