Gaming Targeted By DDoS Attacks
These percentages were almost identical to Q4 last year when gaming was targeted in 35.33 percent of DDoS attacks, while software and technology companies were targeted in 26.58 percent.
The report found there was a 35 percent increase in the number of DDoS attacks, compared to Q4 of 2014.
Last year, high bandwidth and short duration attacks were the norm. But in Q1 2015, the typical DDoS attack was less than 10 gigabits per second and endured for more than 24 hours.