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REVIEWS / GAMING
Ghostbusters - The Video Game
 
     
Company: Product rating:
     
  Pros: An excellent blend of nostalgia and new story, Original cast is back, Written by original team, Excellent graphics and sound, Lots of fun to play.

     
  Cons: A little short at 7 hours, can get a little repetitive at times.  
 
   
"Game Review: Ghostbusters - The Video Game"

By Dave Jansen | Published:01/07/2009

One of the greatest video game crimes ever perpetrated on gamers was the fact that the awesome world of the Ghostbusters has never been given the proper respect it deserves when made into a game. From the Atari2600, NES, Commodore 64 and everything since, every single game made in based on the popular franchise has been a horrid blight on the senses ? until now. Finally we have a Ghostbusters game worth playing. More than that, it?s fun too and appeals to fans with its nostalgia driven plot while also adding a new chapter to the series.

In the game you play a rookie, hired to work alongside the original four Ghostbusters right at a time when the city is plunged into paranormal chaos linked to a Zuul exhibit at a museum.  The first few levels borrow heavily from the first film with visits to original locations and fighting familiar ghosts like Slimer and the Stay Puft Marshmallow Man. However, as the plot thickens the game comes into its own and reveals a much richer story than a simple nudge and wink at the fans.

The game is written by Dan Aykroyd and Harold Ramis, who wrote the first film and all the characters are voiced by the original actors who played them.  For a fan like me, it was awesome to see the team back together again and acting much the same as they always did.  Bill Murray's lines weren't quite delivered with the same dry glib bravado that we come to expect from Venkman but the character still felt right nonetheless.

Easily the best thing about this game is the capturing ghosts.  The proton accelerator is used brillantly and throwing down a trap at just the right moment and sucking a weakened ghost into the containment matrix is a thrill. Every ghost has a certain amount of "health" which you reduce by hitting it with a proton beam. When it is weakened you switch over to a containment beam and manoeuvre the ghost over the trap.  He will fight and try to get away so you have to hit him with proton bursts and drag it to the trap.  Finally bagging a ghost is very satisfying, especially one of the boss enemies that take ages to bring down.

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